Marvel Tōkon: Fighting Souls is blocked in 132 countries due to Sony's controversial PSN linking requirement – but its Steam page is still visible to blocked players
Digital Frontier EditorialJuly 5, 20265 min read
Key Takeaways
Marvel Tōkon: Fighting Souls is blocked in 132 countries due to Sony's mandatory PSN account linking requirement
Unlike previous delistings, the Steam store page remains visible and purchasable in blocked regions — creating confusion and potential wasted purchases
Morocco, host of EVO 2025, is among blocked countries, meaning players there cannot legally obtain a likely main-stage tournament title
Open beta runs July 24–26 on PS5 and PC, but only in regions where PSN exists
One hundred thirty-two countries. That's the toll of Sony's insistence that PC players tether themselves to a PlayStation Network account — a service that simply does not exist in most of those territories. Marvel Tōkon: Fighting Souls, Arc System Works' upcoming 4v4 Marvel tag fighter, joins Helldivers 2 in the growing graveyard of games rendered unplayable by corporate policy rather than technical limitation.
The difference this time: you can still see the store page. You can still click "Add to Cart." You can still hand over your money. SteamDB confirms the backend flag — "not available in 132 countries" — but the storefront doesn't hide the listing. Players in blocked regions report they can purchase the game right now. Whether it will actually launch, or simply error out at the PSN login screen, remains an open question. Sony and Valve have created a trap disguised as a storefront.
The hell divers precedent
We've seen this movie. Helldivers 2 launched without PSN linking, built a massive PC community, then retroactively enforced the requirement. The backlash was swift and fierce — 177 countries lost access overnight. Sony blinked, walking back the mandate after review-bombing and refund demands. But the infrastructure remained. The precedent hardened. Now publishers treat PSN linking as a launch-day default, not a post-launch surprise.
Marvel Tōkon arrives with the requirement baked in. No grace period. No "optional at launch" fig leaf. Arc System Works, a developer synonymous with fighting game excellence, ships a title that competitive players in Morocco, Kazakhstan, Vietnam, and 129 other nations cannot legally obtain. Morocco matters specifically: it hosts EVO 2025. Marvel Tōkon is widely expected to anchor the 2027 EVO circuit. The host nation's players are locked out before the first bracket is drawn.
A storefront that lies
The Steam page visibility is the new wrinkle — and the most consumer-hostile one. When God of War Ragnarök and Spider-Man 2 enforced PSN linking, their store pages vanished in unsupported regions. You couldn't buy what you couldn't play. That was coherent, if cruel. Marvel Tōkon's page persists. A player in a blocked country described the confusion: they couldn't access GoW or Spider-Man pages during the PSN mandate, but Tōkon's page loads, the buy button works, the transaction completes.
This isn't an oversight. It's a design choice. Valve allows publishers to control regional visibility. Sony — or Marvel Games, or whoever holds the publishing string — chose to keep the page live. They chose to accept money from customers they know cannot use the product. That borders on fraud. At minimum, it's predatory UX: a "purchase" button that functions as a donation to a corporation that has already decided you don't matter.
The fighting game community pays the price
Fighting games live or die by their competitive ecosystems. Arc System Works knows this better than anyone — Guilty Gear Strive's rollback netcode revitalised the genre's online play. Marvel Tōkon's 20-character launch roster (Storm, Magik, Wolverine, Danger, Spider-Man, Ms. Marvel, Star-Lord, Peni Parker, Captain America, Iron Man, Black Panther, Hulk, Doctor Doom, Magneto, Green Goblin, Carnage, Ghost Rider, Blade, Deadpool, Loki) reads like a tournament organiser's dream. The mechanics, revealed in trailers, suggest depth worthy of main-stage status.
But a fighting game without players in 132 countries isn't a global esport. It's a regional exclusive masquerading as a worldwide release. The open beta — July 24–26 on PS5 and PC — will generate hype, clips, tier list speculation. Players in blocked regions will watch. They'll want to compete. They'll be told their money is good but their account isn't.
Sony's walled garden rots from within
PSN linking serves one purpose: inflating Sony's monthly active user metrics for investor calls. It provides zero value to the player. No cross-progression has been announced. No cross-play with PS5 has been confirmed. The requirement exists solely to feed a number on a spreadsheet. Helldivers 2 proved the market rejects this. Sony retreated tactically but held the strategic ground — the infrastructure remains, ready for the next title, and the next.
Valve shares blame. Steam's regional gating tools exist. Publishers use them to hide games where they can't be sold legally (licensing, censorship, rating boards). Sony uses them to hide games where PSN doesn't exist — then forgets to hide this one. Or chooses not to. Either way, Valve's 30% cut arrives regardless. The platform profits from broken promises.
No fix coming
Don't expect a Helldivers 2-style reversal. Marvel Tōkon launches with the requirement intact. The publishers — Sony Interactive Entertainment, Marvel Games, Arc System Works — have calculated that the revenue from PSN-linked regions outweighs the reputational cost of 132 excluded countries. They're probably right, financially. Morally, the calculation is bankrupt.
Players in blocked regions have two options: VPN to a supported country (violating Steam's terms of service, risking account bans) or wait for a crack. Piracy becomes the only legitimate way to play. Sony creates pirates, then lobbies against piracy. The cycle feeds itself.
Marvel Tōkon: Fighting Souls could be the best Marvel fighting game since Marvel vs. Capcom 2. Arc System Works has the pedigree. The roster has the star power. The tag mechanics have the depth. But a masterpiece locked behind a gate that doesn't exist in 132 countries isn't a global release. It's a hostage situation. And the store page? That's just the ransom note, written in a "Buy Now" button.