Fans Mourn Starfield Amid Xbox Layoffs, With Bethesda Now Seemingly Focused on Fallout, Elder Scrolls, Wolfenstein, Doom, and Quake
Digital Frontier EditorialJuly 6, 20266 min read
Key Takeaways
Bloomberg reports Microsoft is restructuring Xbox around five Bethesda franchises: Fallout, Elder Scrolls, Wolfenstein, Doom, Quake — Starfield is absent.
Starfield fans are mourning and protesting; some threaten to leave the Xbox ecosystem entirely.
Starfield's prolonged development, lukewarm reception, and poor PS5 sales made it an easy target for Microsoft's risk-averse pivot.
The decision signals a retreat to proven IP over new worlds — a strategy that safeguards revenue but starves the medium of ambition.
Starfield is not getting a sequel. That is the cold reality beneath Bloomberg's report on Microsoft's Xbox reset. The company has named its five pillars — Fallout, The Elder Scrolls, Wolfenstein, Doom, Quake — and the studio's most expensive, most personal project in decades didn't make the cut.
Todd Howard called Starfield his passion project. He spent 25 years imagining it. Eight years building it. The result arrived in 2023 to a collective shrug. Not hatred. Not disaster. A shrug. That is worse. Hatred means people cared. A shrug means they played, finished, and forgot.
Now the fans who didn't forget are begging. "If you end Starfield, I am leaving," one player wrote. Another: "Please don't give up on Starfield." They sound like hostages negotiating with a captor who has already decided the ransom isn't worth paying. Microsoft has done the math. The development cycle was punishing. The budget was massive. The return was mediocre. The PlayStation 5 port this year barely registered. A day-one multiplatform launch might have changed the economics, but Microsoft bought Bethesda to sell Game Pass subscriptions, not PlayStation copies. That strategic betrayal now looks like a financial one too.
The safe bet is a dead end
Look at the five chosen franchises. Fallout. Elder Scrolls. Wolfenstein. Doom. Quake. Every single one predates the Xbox brand itself. The youngest, Fallout, debuted in 1997. The oldest, Wolfenstein, in 1981. This isn't a portfolio. It's a museum.
Microsoft isn't alone in this retreat. Sony leans on God of War, Spider-Man, The Last of Us. Nintendo prints money with Mario and Zelda. But Microsoft just spent $7.5 billion on ZeniMax specifically to expand its creative arsenal. Starfield was the flagship of that expansion. It was supposed to be the third pillar — the new sky alongside Tamriel and the Wasteland. Instead, it's being treated like a failed experiment the company would rather not discuss at the shareholder meeting.
Some fans understand. "The amount of time it took to develop and then the end product just not hitting the mark, it's understandable," one wrote. Another: "For every good design choice there is a bad one." They're not wrong. Starfield's procedural planets proved empty. Its factions felt weightless. Its main quest bent over backward to accommodate a New Game Plus mechanic that undermined consequence. The game wanted to be everything and became nothing distinctive.
But understanding the failure doesn't justify burying the franchise.
The cost of risk aversion
Assassin's Creed took three tries to find its footing. The first game was a repetitive tech demo. The second became a masterpiece. Mass Effect stumbled out of the gate with clunky inventory and elevator rides. Its sequel defined a generation. Even Bethesda's own Elder Scrolls: Arena was a buggy mess. Daggerfall shipped broken. Morrowind made them legends.
Sequels exist to fix. They iterate. They listen. They build on foundations the first game laid, however crookedly. Killing Starfield after one entry doesn't save money — it wastes the investment already sunk into world-building, engine work, lore, and systems. The hard part is done. The second game is where the profit lives.
Microsoft knows this. They've watched Obsidian turn The Outer Worlds from a decent RPG into a sharper, funnier, better-selling sequel. They've seen CD Projekt turn Cyberpunk 2077 from catastrophe into redemption. But those studios had autonomy. Bethesda now has a mandate: feed the five pillars. Everything else is distraction.
Obsidian waits in the wings
The Bloomberg report hints that Obsidian might inherit Fallout. That tracks. Microsoft owns both studios. Spreading the workload protects the release cadence — a new Fallout every few years instead of every decade. But it also means Bethesda Game Studios becomes a two-franchise shop: Elder Scrolls and... what? Starfield was the answer. Now the answer is "wait for Elder Scrolls 6."
That game is years away. Howard has said it's in early development. "Early" in Bethesda time means "not this decade." So the studio that defined open-world RPGs for two decades will spend the next half-decade on a single project. No new IP. No Starfield 2. No surprise. Just the slow, careful construction of a sequel that cannot afford to disappoint.
That pressure calcifies creativity. When a franchise becomes too big to fail, it becomes too important to risk. Elder Scrolls 6 will be competent. It will be vast. It will sell millions. It will not surprise you.
The platform loses its identity
Xbox's identity crisis deepens. For years, the brand promised something different: backward compatibility, Game Pass value, PC integration, and — crucially — new worlds from studios Microsoft acquired. Double Fine. Ninja Theory. Obsidian. InXile. Arkane. Tango Gameworks. ZeniMax.
Tango is already closed. Arkane Austin is closed. Redfall died on the vine. Now Starfield joins them in the "noble experiment" graveyard. The message to developers: your passion project gets one shot. Miss, and you're folded into the assembly line.
The message to players: don't fall in love with new IP. Fall in love with Fallout. Fall in love with Doom. Fall in love with the past, because the future is too expensive to attempt.
Starfield wasn't a masterpiece. It was a foundation. Foundations aren't meant to be pretty. They're meant to be built upon. Microsoft just poured concrete over it and called the lot finished.
The fans mourning today aren't crying over a perfect game. They're crying over a possibility space that just collapsed. They're crying because they bought into a platform that promised new horizons, then watched the horizon fold inward until only the familiar landmarks remained.
Five franchises. Zero new ones. That's not a strategy. That's a holding pattern. And holding patterns eventually run out of fuel.